Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Mobile game development Company
Whimsy Games develops chart-topping titles for iOS and Android. From casual games to complex RPGs, we provide full-cycle development focusing on flawless optimization and high player retention. We transform your ideas into scalable mobile products with exceptional UX.
# THAT KEEPS YOUR IDEA INTACT
What came out of the last four
Four mobile productions. What each one is, and which part of the pipeline we owned.
game development SERVICES we provide
Three we build from scratch. Four channels that live outside the app stores. Two for games that already exist.
Native builds03

iOS game development
Native iPhone and iPad, Metal graphics.
Game Center, App Store submission.

Android game development
10,000+ device configurations tested.
Google Play Services, multi-screen optimisation.

Cross-platform
One codebase for both stores.
40% less development time than separate native builds.
New channels04
Two starting points one team
Same team and the same guarantees — different first questions, different proof, different price band.
Drag the handle — or tap either side
The same on both routes
- Every estimate itemised — cut any line before work starts
- Tested against 10,000+ Android device configurations
- Store submission handled: optimisation, compliance, release
Vision-faithful build
from $150,000
- What's included
- Design, art and UI · development and backend · QA · store submission
- You sign off at
- Prototype, first playable, beta
- You walk away with
- The finished game and its source code, owned by you
- How long
- 6–12 months to submission
If the first playable doesn't make you smile, we rework the stage at no cost — until it does
Not sure which level you need?
Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.
What happens, in what order, for how long
Every stage ends with something in your hands, and with a date you can hold us to.
“Changes at this stage cost days. Changes after production starts cost weeks.”
Total to submission: 23 weeks from kickoff — a mid-complexity mobile build, the 4–6 month band quoted on this page
The record, and how we count it
Three numbers you can check yourself, with the method printed next to each.
Counted
Every public review on Clutch, GoodFirms and Upwork.
Not counted
Private feedback and testimonials we collected ourselves.
Can't describe your game yet? Free consultation in 48 hours
Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

What our clients think about us
Direct quotes from the founders and directors who signed the work, published where you can check them.
We strive for excellence


Direct answers
Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

Have a game in mind? Send a brief
Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.





