Colorful game characters in an iOS game scene

Hire 2D Artists

Already know your future game’s concept, but your team lacks experience in creating stunning visuals? You’ve just landed on the right page, then! We at Whimsy Games can help you produce original 2D game art styles of any kind! Our extensive pool of professional 2D artists for hire can create characters, objects, and surroundings that would perfectly fit the game’s genre and your ideas. Save your time and costs yet with us getting the high-quality art!

75professionals creating top-notch games
8years in the game industry
100+developed games
89clients trust our expertise

# your game, not a market average

Upwork15 reviews
GoodFirms30 reviews
Clutch24 reviews
#Proof

Projects we’ve Brought to life

Seventeen Hire 2D artists productions. What each one is, and which part of the pipeline we owned.

#Why choose us

Why US

Three checks before anyone talks budget: who is on the build, what we have already submitted to the App Store, and which engine the game runs on. Each answer names what it is based on.

Evidence 01

Cost-effectiveness. No hidden charges or extra fees. We offer high-quality results with great value for money. We ensure transparent communication and flexible pricing options. Our services usually cost 50% less than working with in-house game artists.

Evidence 02

Outstanding creativity. Thinking out of the box is one of the most significant advantages of 2D artists for hire at Whimsy Games. They have bold ideas and provide sophisticated concepts for any genre, art style, and requirement from you.

Evidence 03

Individual approach. Whimsy Games, 2D animation studio for hire, never create copycats or similar visuals for our clients’ projects. We strive to provide unique and extraordinary ideas tailored to your concepts and requests. Tell us about your vision, and we’ll bring it to life!

Evidence 04

Fast and effective delivery. Our teams have worked with projects of all levels of complexity. They know how to properly allocate time for each stage of the process and have excellent time management skills. This helps deliver every project on time and not lose quality at the same time. In our case, fast doesn’t mean flawed.

#Scope of work

We Offer:

With us, you can hire Unity developer teams for various purposes: working on an entirely new project, enhancing the one you’re currently running, or ensuring support for a launched title. So be sure — our developers deliver exactly what you need in a timely, professional manner.

01–03

Design

1 lines

Systems, art and interface, agreed before you build.

2D game art from scratch

You can hire 2D artist teams to help you create visuals at the beginning of your projects. Our professional artists and 2D animators for hire can create various concepts, generate new ideas, and help enhance your own. Our teams follow the latest 2D art trends yet give a personal touch to make each project look unique and outstanding.

What you get

A design system, art direction and every screen the build needs.

04–06

Build

1 lines

Hire 2D artists code, the server behind it, and device testing.

Extra help for your core team

Does your game development studio lack experienced artists? Perhaps, you don’t have those experienced in a particular art style? Find the ones you need at Whimsy Games. Just name what genre or art style you want to implement, and we’ll help your team get exactly what you need.

What you get

A signed build running on real devices, with the backend live behind it.

07–08

Ship and run

1 lines

Submission, review answers, and updates after launch.

After-launch support

Our key value is quality, and we want to ensure our art looks perfect even after you release the game. Our 2D artists for hire will provide full support in improving visual flaws, releasing updates, and DLCs. We’ll also create extra objects, worlds, or characters if you decide to hire 2D animator, scale your game and bring something new to it.

What you get

The game on the App Store, and a team still on it after launch.

#How we work

How We Work

Every stage ends with something in your hands, and with a date you can hold us to.

“Changes during the plan cost days. Changes after coding starts cost weeks.”
week 0week 5week 10week 15week 20week 25week 30
ReleasePlan signed off

Total to App Store submission: 23 weeks from kickoff — a mid-complexity Hire 2D artists build. The parent mobile hub quotes 4–6 months for this band.

From brief to live game

One location through the pipeline — the same scene at five stages

Location production: brief
brief
Location production: sketch
sketch
Location production: concept
concept
Location production: model
model
Location production: in engine
in engine
#Features

Features

Four areas that decide how a Hire 2D artists build feels in the hand, not just what it contains.

Objects
01

Objects

Get any types of props from our 2D artists: from weapons to vehicles, interior elements, etc. Our 2D animator for hire will pick the right style and concept to add to the game’s vibe and make the overall picture look more complex, complete, and eye-catching.

Characters
02

Characters

From the most minimalistic to highly complex ones, our teams can create them all! We’ll pick the most suitable clothes, physical features, and styles for each character to make sure they fit your game and its plot perfectly.

Environment
03

Environment

We can create any type and quantity of worlds for your game. Our artists can help you enhance the existing surroundings or come up with brand new ones from scratch. You can either rely on our ideas or provide your own, and we’ll bring them to life.

Icons and items
04

Icons and items

To improve the UI and UX of your game, our 2D artists for hire can create icons, status bars, and buttons that perfectly fit the art style of your game and ensure convenient gameplay and navigation.

Game asset creation
05

Game asset creation

To enhance the gaming experience and ensure the game looks complete, we can create and implement sound and visual effects, dialogues, and practically any assets you want. Help your game stand out by bringing more unique features to it.

Pixel art
06

Pixel art

If you’re a fan of minimalistic worlds and characters, we can create stunning pixel art for your game. Our teams produce details and surroundings using 8- and 16-bit graphics. We’ll help you rediscover the beauty of simplicity with pixel game visuals.

#Tech

Engines & tooling we ship on

We pick the stack to fit the title, not the other way around. Most shipped work runs on Unity and Unreal, with custom backends and live-ops tooling layered on top.

AI assistants for generating concepts, textures, character variations, and LODs. We use them as accelerators for senior artists, not as replacements.
CascadeurComfyUICopilot

Not sure which level you need?

Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.

Help me decidefree, no pitch — 30 min →
#Ways to work

Two starting points one team

Same team and the same guarantees — different first questions, different proof, different price band.

Drag the handle — or tap either side

The same on both routes

  • Every estimate itemised — cut any line before work starts
  • Store submission handled: optimisation, compliance, release
Recommended

Vision-faithful build

from $150,000

What's included
Design, art and UI · development and backend · QA · store submission
You sign off at
Prototype, first playable, beta
You walk away with
The finished game and its source code, owned by you
How long
6–12 months to submission

If the first playable doesn't make you smile, we rework the stage at no cost — until it does

Start with discovery
#Terms

The Value of Whimsy Games

They don't change by service, by budget or by client.

Time Savers

Ready, Set, Go!

No waiting for respawns. We’re fast and always game to start!

Easy Power-Ups

Level Up Instantly!

Scale your project like a pro, from pixel beginnings to epic quests.

Smart Spending

Win More, Spend Less!

Get legendary results without emptying your loot chest.

Top Quality

Play Flawlessly!

Every project gets our champion-level QA. No bugs allowed!

Genres we create

Explore the reference builds from our project portfolio.

Adventure Games

Eliora is a multi-player, story-driven 2D puzzle adventure platformer set in the 1st century AD in the ancient Roman Empire. The attractive game scenery and engaging tale ensure that everyone who starts playing it has an immersive experience.

Explore project →
Adventure Games
Free for new projects

Can't describe your game yet? Free consultation in 48 hours

Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Get my consultation

48 h turnaround·NDA before the first call·your idea stays yours

#Testimonials

What our clients think about us

Direct quotes from the founders and directors who signed the work, published where you can check them.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Maya ChenExecutive Producer

They took over live ops without a single dropped event. Retention grew a quarter in a row — and our internal team finally slept.

Clutch
Tomas WeberCTO

Asset specs written by people who integrate them. Fewer rework loops than any vendor we tried in eight years.

We strive for excellence

Clutch awards
}{FAQ

Direct answers

Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

Two-dimensional is related to creating flat objects and characters. 2D artists work with height and width, while in 3D art, they also add depth. It’s easy to create and cheaper than creating three-dimensional worlds. 2D art involves a variety of styles that are still quite popular among game development studios: flat art, monochromatic art, paper cut, pixel art, low poly, and many others. You may see a lot of 2D platformers, puzzles, and adventure games.
>Let's talk

Have a game in mind? Send a brief

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.

Let's discuss my idea

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