Meegos Mayhem: The Ultimate Multiplayer Obstacle Course Battle!
Location: Singapore
About Project
Meegos Mayhem is action-packed multiplayer party battle royale that blends exhilarating platforming with intense obstacle course racing. Players must rely on their agility, strategy and survival instincts to outmaneuver opponents and claim victory. Featuring chaotic ragdoll physics, elimination-style matches and an ever-changing selection of dynamic maps, game offers a fresh and unpredictable experience that keeps players engaged and entertained. Our team handled full-cycle development bringing this vision to life.
Client and Project
Vision behind Meegos Mayhem was to create an engaging and highly replayable multiplayer experience that caters to a broad audience. Goal was to blend battle royale mechanics with party-style gameplay ensuring fun and unpredictability in every match. Game is designed for both casual and competitive players offering cooperative and competitive elements that make each session unique.
Challenges Faced
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Limited Budget & Tight Deadline
Developing a high-quality multiplayer game under strict financial and time constraints.
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Real-Time Multiplayer & Server Stability
Managing high player concurrency, preventing crashes, and reducing lag.
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Syncing physics properly in an online environment.
Ensuring accurate and real-time physics synchronization across all players to maintain a smooth multiplayer experience.
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Managing High Player Concurrency Without Server Crashes
Optimizing server performance and load balancing to support a large number of simultaneous players without downtime.
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Level Design & Gameplay Variety
Designing diverse and replayable obstacle courses while maintaining performance.
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Reconnect Feature & Connection Stability
Allowing players to rejoin matches without unfair advantages or exploits.
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Performance Optimization
Ensuring smooth gameplay across devices by optimizing assets, network code, and load times.
Role of PO
Product Owner played vital role in shaping Meegos Mayhem ensuring that development stayed on track despite tight deadlines and a small team. They acted as key link between stakeholders and development team defining game’s vision, prioritizing features and making crucial decisions to balance fun, performance and scalability. Focus on real-time multiplayer stability, cross-platform functionality and engaging gameplay mechanics helped streamline production and maintain high-quality standards throughout the project.
Team Whimsy
- Game Designer
- Project Manager / Producer
- Art Director
- UI/UX Designer
- 3D Artists (Character and Environment)
- Concept and 2D Artists
- Technical Artists
- VFX Artist
- Animation Artist
- Tech Lead
- Unity Developers
- .NET Developer
- DevOps Engineer
- QA Engineers
- Sound Designer
Developed Features
Job Done
- Limited Budget Resources were used efficiently to achieve high-quality results without exceeding the budget.
- Tight Deadline Tasks were completed on time by prioritizing essential elements, ensuring deadlines were met.
- Small Team Each team member maximized their time and skills to cover all aspects of the project, from development to design.
- Adding New Platforms and Authorization Providers New platforms were added to expand the game's reach. Additional authorization providers were integrated to simplify the login process.
- Real-Time Multiplayer & Server Stability Ensured stable gameplay with minimal lag. Managed high player concurrency to avoid server crashes. Prevented cheating and exploitation vulnerabilities to maintain fair play.
- Physics & Character Controls Fine-tuned physics to create a fun and fair gameplay experience while maintaining unpredictability. Balanced "wobbly" movement mechanics without making controls frustrating. Ensured proper synchronization of physics in an online environment for smooth interactions.
- Level Design & Variety Created diverse and engaging obstacle courses. Ensured that levels were balanced, fun, and replayable. Added dynamic elements without causing performance issues.
- Rapid Scaling & Team Expansion Quickly hired specialists to meet the evolving development needs. Scaled the team effectively to handle updates, new content, and live operations. Maintained coordination as the team grew rapidly.
- Reconnect Feature & Connection Stability Implemented a reconnect system allowing players to rejoin matches after disconnecting. Synchronized the game state to prevent players from losing progress or facing unfair disadvantages. Prevented potential exploits that could allow players to abuse the reconnect feature.
- Performance Optimization Optimized the game for smooth performance across various platforms, especially mobile. Reduced load
Outcomes
Meegos Mayhem redefines the multiplayer party battle royale genre with chaotic ragdoll physics, dynamic obstacle courses, and thrilling elimination-style gameplay. Its engaging mechanics and polished design deliver a fresh, unpredictable experience that keeps players coming back for more.
- 1.5 month Public release
- 4 month Optimisation, new content and reconnect feature
- 2.5 month (in progress) Mobile platforms release
- 30 people Team size
Review
Contact Us
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