Colorful game characters in an iOS game scene

3D Artists for Hire

Got a stunning 3D game idea but lack capacities to create game visuals that would match your vision? Whimsy Games is here to help you! With us, you can hire 3D artist teams and start working with them ASAP. We offer cost-effective, high-quality results and a flexible pricing model so you can perfectly meet your budget expectations. Let us show you why else it’s worth working with Whimsy Games!

75professionals creating top-notch games
8years in the game industry
100+developed games
89clients trust our expertise

# your game, not a market average

Upwork15 reviews
GoodFirms30 reviews
Clutch24 reviews
#Proof

Projects we’ve Brought to life

Seventeen Hire 3D artist productions. What each one is, and which part of the pipeline we owned.

#Why choose us

Why US

Three checks before anyone talks budget: who is on the build, what we have already submitted to the App Store, and which engine the game runs on. Each answer names what it is based on.

Evidence 01

Great value for money. Whimsy Games offers fair pricing with no hidden fees. In addition, we accurately estimate the timeframe to avoid budget overruns and unexpected costs. Plus, our services let you save 50% on hiring in-house 3D artists working full-time, making cooperation with us a pleasant investment.

Evidence 02

Outstanding creativity. Our 3D game artists offer out-of-the-box ideas and concepts. They create eye-catching art and can boldly combine art styles to develop something unique for your game.

Evidence 03

Original ideas and designs. If you hire 3D artist teams at Whimsy Games, you’ll see that our professionals never create copycats or use a “copy-paste” pattern in their works. Instead, we care about your every project and want to make every game compete well on the market. You’ll get original ideas exactly when and where you need them.

Evidence 04

Deep knowledge and expertise. We’ve been working in game dev for over seven years and have already achieved significant results in 3D game art. Our artists have impressive portfolios and have worked with various art styles, genres, and platforms.

#Scope of work

We Offer:

With us, you can hire Unity developer teams for various purposes: working on an entirely new project, enhancing the one you’re currently running, or ensuring support for a launched title. So be sure — our developers deliver exactly what you need in a timely, professional manner.

01–03

Design

1 lines

Systems, art and interface, agreed before you build.

3D game art from scratch

Our teams can start working with you from the very beginning. Our talents will take care of the concept art, finalizing the visuals, and bringing all your ideas to life in the best way possible.

What you get

A design system, art direction and every screen the build needs.

04–06

Build

1 lines

Hire 3D artist code, the server behind it, and device testing.

Enhancing your core team

If you already have a team of artists, but they haven’t worked with the new genre, platform, or 3D game art in general, our specialists come to the rescue. With our skilled creators, you get stunning art in any style from our 3D chalk artist for hire. Also, they’ll share necessary knowledge with your core team to boost their competencies.

What you get

A signed build running on real devices, with the backend live behind it.

07–08

Ship and run

1 lines

Submission, review answers, and updates after launch.

Ongoing support

If you hire 3D artist teams with us, they won’t say goodbye as soon as you release the game. Instead, we provide constant project support to ensure perfect visuals with no flaws. Our 3D character artist for hire can also develop new characters, items, or entire worlds if you want to scale your game.

What you get

The game on the App Store, and a team still on it after launch.

#How we work

How We Work

Every stage ends with something in your hands, and with a date you can hold us to.

“Changes during the plan cost days. Changes after coding starts cost weeks.”
week 0week 5week 10week 15week 20week 25week 30
ReleasePlan signed off

Total to App Store submission: 23 weeks from kickoff — a mid-complexity Hire 3D artist build. The parent mobile hub quotes 4–6 months for this band.

From brief to live game

One location through the pipeline — the same scene at five stages

Location production: brief
brief
Location production: sketch
sketch
Location production: concept
concept
Location production: model
model
Location production: in engine
in engine
#Features

Features

Four areas that decide how a Hire 3D artist build feels in the hand, not just what it contains.

Character design
01

Character design

Our 3D artists for hire have developed characters of any complexity and detail, so they can easily create as many diverse people, animals, monsters, or robots as possible.

Environment design
02

Environment design

One of the main points of 3D games is creating an exciting world to explore. We can bring all your ideas to life with the help of our 3D artist for hire so everyone can enjoy stunning views and realistic environments.

Props design
03

Props design

Without supporting objects, the worlds and characters don’t seem complete. We can work on weapons, vehicles, interior elements, and practically anything you might want to add to your world to make it pop.

Icon and item design
04

Icon and item design

If appropriately made, icons, status bars, and buttons add to the UX and improve the UI. We’ll ensure every visual game element will be in its place and look 100% appealing and easy to follow or navigate.

#Tech

Engines & tooling we ship on

We pick the stack to fit the title, not the other way around. Most shipped work runs on Unity and Unreal, with custom backends and live-ops tooling layered on top.

AI assistants for generating concepts, textures, character variations, and LODs. We use them as accelerators for senior artists, not as replacements.
CascadeurComfyUICopilot

Not sure which level you need?

Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.

Help me decidefree, no pitch — 30 min →
#Ways to work

Two starting points one team

Same team and the same guarantees — different first questions, different proof, different price band.

Drag the handle — or tap either side

The same on both routes

  • Every estimate itemised — cut any line before work starts
  • Store submission handled: optimisation, compliance, release
Recommended

Vision-faithful build

from $150,000

What's included
Design, art and UI · development and backend · QA · store submission
You sign off at
Prototype, first playable, beta
You walk away with
The finished game and its source code, owned by you
How long
6–12 months to submission

If the first playable doesn't make you smile, we rework the stage at no cost — until it does

Start with discovery
#Terms

Four things that are the same on every project

They don't change by service, by budget or by client.

Time Savers

Ready, Set, Go!

A consultation within 48 hours — next steps and the questions we need answered.

Easy Power-Ups

Level Up Instantly!

Add artists, engineers or QA mid-project, named and priced before the sprint.

Smart Spending

Win More, Spend Less!

Every estimate is itemised — cut or keep any line before work starts.

Top Quality

Play Flawlessly!

QA runs on every build across iPhone and iPad: alpha pass, beta pass, then the release candidate.

Genres we create

Explore the reference builds from our project portfolio.

Adventure games

For those who crave adventure, we offer captivating settings and an immersive journey full of unsolved mysteries. The more they explore, the more they’ll uncover!

Adventure games
Free for new projects

Can't describe your game yet? Free consultation in 48 hours

Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Get my consultation

48 h turnaround·NDA before the first call·your idea stays yours

#Testimonials

What our clients think about us

Direct quotes from the founders and directors who signed the work, published where you can check them.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Maya ChenExecutive Producer

They took over live ops without a single dropped event. Retention grew a quarter in a row — and our internal team finally slept.

Clutch
Tomas WeberCTO

Asset specs written by people who integrate them. Fewer rework loops than any vendor we tried in eight years.

We strive for excellence

Clutch awards
}{FAQ

Direct answers

Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

3D game art is creating three-dimensional game objects using height, width, and depth, which give volume to characters, objects, and surroundings. It’s quite an expensive game visualization type to create, requiring up-to-date software and powerful computers to work with. 3D art enhances movement and controls in the game and lets players explore the surrounding world better.
>Let's talk

Have a game in mind? Send a brief

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.

Let's discuss my idea

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