Colorful game characters in an iOS game scene

Game Co-Development

Whimsy Games provides seamless team extensions to accelerate game production for Game Studios and Publishers. Our senior Unity engineers , Unreal developers , backend, and cross-platform engineering integrate seamlessly with your.

75professionals creating top-notch games
8years in the game industry
100+developed games
89clients trust our expertise

# your game, not a market average

Upwork15 reviews
GoodFirms30 reviews
Clutch24 reviews
#Proof

Projects we’ve Brought to life

Seventeen Co-development productions. What each one is, and which part of the pipeline we owned.

#Why choose us

Why Partner with Whimsy Games?

Three checks before anyone talks budget: who is on the build, what we have already submitted to the App Store, and which engine the game runs on. Each answer names what it is based on.

Evidence 01

Battle-Tested Specialists

75+ developers with 7+ years experience. Former AAA leads who’ve shipped $100M+ titles.

Evidence 02

Rapid Team Assembly

Matched the co-dev team in 10 days. Pre-vetted specialists ready to integrate immediately.

Evidence 03

Zero Knowledge Loss

Full documentation and knowledge transfer. Maintainable codebase, no technical debt.

Evidence 04

Flexible Scaling

Scale up or down 20-50% per sprint. No long-term commitments.

Evidence 05

Production-Ready Quality

QA catches bugs before delivery. Reduces your QA overhead by 40%.

Evidence 06

Shipped Titles

We have addressed the key challenges of platform certification, performance, and multiplayer synchronization across mobile, PC, console, and VR.

#Scope of work

How We Integrate Into Your Production Pipeline

Our co-development model eliminates long-term hiring commitments , giving you the flexibility to scale your team from 2 to 20 specialists based on your current production needs. We integrate seamlessly into your existing pipeline and can be fully operational within 2–3 weeks , helping you accelerate development without increasing fixed overhead or long-term risk.

01–03

Design

2 lines

Systems, art and interface, agreed before you build.

Engineering Acceleration

Whether you need gameplay systems, server architecture, or optimization support, we integrate into your sprint cycles and deliver production-ready code aligned with your technical standards. Best for: Feature development, multiplayer scaling, milestone recovery.

Art & Technical Pipeline Support

Our technical artists and content specialists accelerate asset production, improve pipelines, and maintain consistent performance across all platforms. Best for: Content-heavy games, cross-platform releases, and teams focused on performance optimization.

What you get

A design system, art direction and every screen the build needs.

04–06

Build

2 lines

Co-development code, the server behind it, and device testing.

Integration & Production Stability

We support feature integration, CI/CD workflows, and milestone delivery to keep your production predictable and deadline-safe. Ideal for: Studios preparing for publisher review, funding milestones, or launch deadlines.

QA & Live Operations Support

We provide dedicated QA, regression testing, and live-ops support to protect release quality and maintain post-launch stability. Best for: Ongoing updates, platform certification, live content drops.

What you get

A signed build running on real devices, with the backend live behind it.

#How we work

What happens, in what order, for how long

Every stage ends with something in your hands, and with a date you can hold us to.

“Changes during the plan cost days. Changes after coding starts cost weeks.”
week 0week 5week 10week 15week 20week 25week 30
ReleasePlan signed off

Total to App Store submission: 23 weeks from kickoff — a mid-complexity Co-development build. The parent mobile hub quotes 4–6 months for this band.

From brief to live game

One location through the pipeline — the same scene at five stages

Location production: brief
brief
Location production: sketch
sketch
Location production: concept
concept
Location production: model
model
Location production: in engine
in engine
#Features

We Understand Your Challenges

Four areas that decide how a Co-development build feels in the hand, not just what it contains.

Your team is at capacity during feature development
01

Your team is at capacity during feature development

Our solution: Add Unity, Unreal, or backend engineers that integrate into your team with zero management overhead.

You’re delayed due to hiring gaps or velocity slowdowns
02

You’re delayed due to hiring gaps or velocity slowdowns

Our solution: Whimsy deploys vetted engineers and producers in under 7 days — not 7 weeks.

TechArt, UI, or rendering issues are slowing you down
03

TechArt, UI, or rendering issues are slowing you down

Our solution: Our tech artists streamline asset integration and optimize pipelines across Unity, WebGL, and mobile.

Your project’s backend or DevOps is shaky
04

Your project’s backend or DevOps is shaky

Our solution: Whimsy offers scalable infrastructure setup — from CI/CD to game analytics pipelines.

You’re worried about knowledge silos or IP risks
05

You’re worried about knowledge silos or IP risks

Our solution: We work under strict NDAs, with documented processes, and clear IP transfer protocols.

#Tech

Engines & tooling we ship on

We pick the stack to fit the title, not the other way around. Most shipped work runs on Unity and Unreal, with custom backends and live-ops tooling layered on top.

AI assistants for generating concepts, textures, character variations, and LODs. We use them as accelerators for senior artists, not as replacements.
CascadeurComfyUICopilot

Not sure which level you need?

Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.

Help me decidefree, no pitch — 30 min →
#Ways to work

Two starting points one team

Same team and the same guarantees — different first questions, different proof, different price band.

Drag the handle — or tap either side

The same on both routes

  • Every estimate itemised — cut any line before work starts
  • Store submission handled: optimisation, compliance, release
Recommended

Vision-faithful build

from $150,000

What's included
Design, art and UI · development and backend · QA · store submission
You sign off at
Prototype, first playable, beta
You walk away with
The finished game and its source code, owned by you
How long
6–12 months to submission

If the first playable doesn't make you smile, we rework the stage at no cost — until it does

Start with discovery
#Terms

The Value of Whimsy Games

They don't change by service, by budget or by client.

Time Savers

Ready, Set, Go!

No waiting for respawns. We’re fast and always game to start!

Easy Power-Ups

Level Up Instantly!

Scale your project like a pro, from pixel beginnings to epic quests.

Smart Spending

Win More, Spend Less!

Get legendary results without emptying your loot chest.

Top Quality

Play Flawlessly!

Every project gets our champion-level QA. No bugs allowed!

Genres we create

Explore the reference builds from our project portfolio.

Adventure Games

Eliora is a multi-player, story-driven 2D puzzle adventure platformer set in the 1st century AD in the ancient Roman Empire. The attractive game scenery and engaging tale ensure that everyone who starts playing it has an immersive experience.

Explore project →
Adventure Games
Free for new projects

Can't describe your game yet? Free consultation in 48 hours

Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Get my consultation

48 h turnaround·NDA before the first call·your idea stays yours

#Testimonials

What our clients think about us

Direct quotes from the founders and directors who signed the work, published where you can check them.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Maya ChenExecutive Producer

They took over live ops without a single dropped event. Retention grew a quarter in a row — and our internal team finally slept.

Clutch
Tomas WeberCTO

Asset specs written by people who integrate them. Fewer rework loops than any vendor we tried in eight years.

We strive for excellence

Clutch awards
}{FAQ

Direct answers

Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

5–7 days to team match + onboarding.
>Let's talk

Have a game in mind? Send a brief

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.

Let's discuss my idea

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