Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Game Art and Animation
Great art is the foundation of an immersive game world. Realistic or stylized, high-poly or optimized — Whimsy Games crafts 2D/3D characters, environments, props, and animations that plug seamlessly into your pipeline. We ensure every asset fits your game’s identity perfectly, balancing high-end aesthetics with optimal technical performance.
# THAT KEEPS YOUR IDEA INTACT
Projects we’ve Brought to life
Ten game art productions. What each one is, and which part of the pipeline we owned.
game development SERVICES we provide
Three in Concept & environments. Three in Characters, props & 3D. Three in 2D, pixel & motion. One in Interface & production. One in Before and after the build.
Concept & environments03

Environment Design
We create immersive game worlds that feel alive, from eerie dungeons to dreamy landscapes.

Environment Concept Art
Early-stage magic: we sketch out the mood, scale, and soul of your in-game universe.

Concept Art
We turn ideas into visuals that inspire your team and shape your game’s unique identity.
Characters, props & 3D03
2D, pixel & motion03
Interface & production01
Two starting points one team
Same team and the same guarantees — different first questions, different proof, different price band.
Drag the handle — or tap either side
The same on both routes
- Every estimate itemised — cut any line before work starts
- Tested against 10,000+ Android device configurations
- Store submission handled: optimisation, compliance, release
Vision-faithful build
from $150,000
- What's included
- Design, art and UI · development and backend · QA · store submission
- You sign off at
- Prototype, first playable, beta
- You walk away with
- The finished game and its source code, owned by you
- How long
- 6–12 months to submission
If the first playable doesn't make you smile, we rework the stage at no cost — until it does
Not sure which level you need?
Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.
What happens, in what order, for how long
Every stage ends with something in your hands, and with a date you can hold us to.
“Changes at this stage cost days. Changes after production starts cost weeks.”
Total to submission: 23 weeks from kickoff — a mid-complexity game art build, the 4–6 month band quoted on this page
The record, and how we count it
Four numbers you can check yourself, with the method printed next to each.
Can't describe your game yet? Free consultation in 48 hours
Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

What our clients think about us
Direct quotes from the founders and directors who signed the work, published where you can check them.
We strive for excellence


Direct answers
Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

Have a game in mind? Send a brief
Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.











