A girl holding a small animal in a mobile game landscape

Game Art and Animation

Great art is the foundation of an immersive game world. Realistic or stylized, high-poly or optimized — Whimsy Games crafts 2D/3D characters, environments, props, and animations that plug seamlessly into your pipeline. We ensure every asset fits your game’s identity perfectly, balancing high-end aesthetics with optimal technical performance.

75professionals creating top-notch games
8years in the game industry
100+developed games
89clients trust our expertise

# THAT KEEPS YOUR IDEA INTACT

Upwork15 reviews
GoodFirms30 reviews
Clutch24 reviews
#Proof

Projects we’ve Brought to life

Ten game art productions. What each one is, and which part of the pipeline we owned.

#Inside game art

game development SERVICES we provide

Three in Concept & environments. Three in Characters, props & 3D. Three in 2D, pixel & motion. One in Interface & production. One in Before and after the build.

#Ways to work

Two starting points one team

Same team and the same guarantees — different first questions, different proof, different price band.

Drag the handle — or tap either side

The same on both routes

  • Every estimate itemised — cut any line before work starts
  • Tested against 10,000+ Android device configurations
  • Store submission handled: optimisation, compliance, release
Recommended

Vision-faithful build

from $150,000

What's included
Design, art and UI · development and backend · QA · store submission
You sign off at
Prototype, first playable, beta
You walk away with
The finished game and its source code, owned by you
How long
6–12 months to submission

If the first playable doesn't make you smile, we rework the stage at no cost — until it does

Start with discovery

Not sure which level you need?

Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.

#Roadmap

What happens, in what order, for how long

Every stage ends with something in your hands, and with a date you can hold us to.

“Changes at this stage cost days. Changes after production starts cost weeks.”
week 0week 5week 10week 15week 20week 25week 30
Release

Total to submission: 23 weeks from kickoff — a mid-complexity game art build, the 4–6 month band quoted on this page

#The record

The record, and how we count it

Four numbers you can check yourself, with the method printed next to each.

75professionals creating top-notch gamesBasis: Full-time employees and long-term contractors on our team as of 2026, counted from our HR records.
8years in the game industryBasis: Counted from 2018, the year Whimsy Games was founded.
100+developed gamesBasis: Client projects completed and handed over since 2016, including full-cycle game development, co-development and art production.
89clients trust our expertiseBasis: Unique companies we’ve had at least one paid contract with since 2018, counted from our CRM.
Free for new projects

Can't describe your game yet? Free consultation in 48 hours

Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Get my consultation

48 h turnaround·NDA before the first call·your idea stays yours

#Testimonials

What our clients think about us

Direct quotes from the founders and directors who signed the work, published where you can check them.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Maya ChenExecutive Producer

They took over live ops without a single dropped event. Retention grew a quarter in a row — and our internal team finally slept.

Clutch
Tomas WeberCTO

Asset specs written by people who integrate them. Fewer rework loops than any vendor we tried in eight years.

We strive for excellence

Clutch awards
}{FAQ

Direct answers

Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

We work across a wide range of styles – from hyper-realistic 3D to stylized 2D, pixel art, voxel, cartoon, low poly, and beyond. If it lives in a game – we can design it.
>Let's talk

Have a game in mind? Send a brief

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.

Let's discuss my idea

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