Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

PC, Console Game Development
Developing for PC and consoles requires absolute technical precision and high-end visuals. At Whimsy Games, we specialize in Unreal Engine and Unity to deliver full-scale development, porting, and co-development. Our priority is clean code and AAA-quality performance that works flawlessly across all modern platforms.
# THAT KEEPS YOUR IDEA INTACT
Projects we’ve Brought to life
Thirteen PC & Console productions. What each one is, and which part of the pipeline we owned.
game development SERVICES we provide
Five in PC & Console. Two in Engines.
PC & Console05

PC
We craft high-performance PC games with stunning visuals and gameplay that keeps players hooked.

Console
From gamepad mechanics to certification, we build console-ready games that play like a dream.

HTML5
Lightweight, browser-ready games with fast load times and broad reach — no downloads needed.

Xbox
We develop and optimize games for Xbox, ensuring smooth performance and full compliance.

PlayStation
From design to deployment, we create PlayStation experiences players can’t put down.
Two starting points one team
Same team and the same guarantees — different first questions, different proof, different price band.
Drag the handle — or tap either side
The same on both routes
- Every estimate itemised — cut any line before work starts
- Tested against 10,000+ Android device configurations
- Store submission handled: optimisation, compliance, release
Vision-faithful build
from $150,000
- What's included
- Design, art and UI · development and backend · QA · store submission
- You sign off at
- Prototype, first playable, beta
- You walk away with
- The finished game and its source code, owned by you
- How long
- 6–12 months to submission
If the first playable doesn't make you smile, we rework the stage at no cost — until it does
Not sure which level you need?
Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.
What happens, in what order, for how long
Every stage ends with something in your hands, and with a date you can hold us to.
“Changes at this stage cost days. Changes after production starts cost weeks.”
Total to submission: 23 weeks from kickoff — a mid-complexity PC & Console build, the 4–6 month band quoted on this page
The record, and how we count it
Four numbers you can check yourself, with the method printed next to each.
Can't describe your game yet? Free consultation in 48 hours
Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

What our clients think about us
Direct quotes from the founders and directors who signed the work, published where you can check them.
We strive for excellence


Direct answers
Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

Have a game in mind? Send a brief
Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.














