Cover for spelling game

Locations forSpelling Game

Players need a visually engaging way to explore game locations while learning through context, not isolated tasks. For the Locations feature in Spelling Game, we designed a set of immersive environments, themed locations, and interactive scenes that support learning through exploration and visual association.

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Our roleCharacters, locations and UI/UX for an educational game1year+
Platform
Mobile · Desktop
Genre
Educational
Engine
Unity
Team
18 specialists
Years
May 2025 – ongoing
Status
In developement
#Overview

What are the locations in Spelling Game and why do they matter?

Players need a visually engaging way to explore game locations while learning through context, not isolated tasks. For the Locations feature in Spelling Game, we designed a set of immersive environments, themed locations, and interactive scenes that support learning through exploration and visual association.

ONE ISLAND, ONE TOPIC
Each island is built around its own morpheme group, so the setting itself becomes a memory cue.
READ AT A GLANCE
Bright colors, clear paths and simple shapes that young players understand without instructions.
TWO VIEWS, ONE WORLD
Isometric islands for the map and side-scrolling levels for play, both in the same visual style.
ROOM FOR THE STORY
Every location leaves space for characters, dialogues and boss battles to unfold naturally.
#More

Other parts of this project

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