Evidence 01
One Team for the Whole Project
Our 75 in-house specialists cover game design, 2D/3D art, animation, development, and QA, so you work with one team from first sketch to release.

Whimsy Games builds educational games that people want to play. We design every game around a clear learning goal, whether you need a phonics game for first graders, a STEM simulation for an EdTech platform, or a compliance training module for 5,000 employees. Our team takes you from concept to launch, and after launch, we keep improving the game based on how learners play it.
# your game, not a market average
Seventeen Educational games productions. What each one is, and which part of the pipeline we owned.
Three checks before anyone talks budget: who is on the build, what we have already submitted to the App Store, and which engine the game runs on. Each answer names what it is based on.
Evidence 01
Our 75 in-house specialists cover game design, 2D/3D art, animation, development, and QA, so you work with one team from first sketch to release.
Evidence 02
We have shipped 100+ games for 89 clients, including a spelling game series that keeps kids practicing words across multiple themed worlds.
Evidence 03
We build in Unity, Unreal Engine, Godot, and HTML5 and recommend the stack that fits your devices, whether school Chromebooks, tablets, or VR headsets.
Evidence 04
Our artists design characters, environments, and interfaces for each audience: bright, readable worlds for preschoolers and clean, professional visuals for corporate learners.
Evidence 05
You get a playable build every two weeks and a dedicated project manager, so you always know what we finished and what comes next.
Evidence 06
We adapt our pipeline to your workflow and scale the team as your project grows or your budget changes.
Whimsy Games provides educational game development services for companies that want learning products with the quality of commercial games. We combine instructional design with the skills our team built on 100+ entertainment titles: engaging mechanics, polished art, and stable performance on every device. Tell us about your learners and goals, and we’ll suggest the best way to build your game.
Systems, art and interface, agreed before you build.
We handle the full cycle: concept, game design document, prototype, production, QA, and launch, all with one team. You get a game designed for your subject, your age group, and your platform instead of a reskinned template. Our custom game development process is designed for projects with complex content and a specific audience.
Some topics are easier to learn by doing than by reading: physics, financial literacy, safety procedures, language practice. We design games where playing is the lesson itself, using simulations, branching scenarios, and mechanics that reward the skill you want learners to build.
You may already have a learning product and simply want people to come back to it. We add progression systems, streaks, rewards, challenges, and mini-games to existing apps and platforms without rebuilding the core. Our gamification services include the design logic behind each mechanic, so you know why it motivates learners.
A design system, art direction and every screen the build needs.
Educational games code, the server behind it, and device testing.
Our game designers work with your subject-matter experts, teachers, or curriculum specialists to turn standards and learning objectives into levels, tasks, and feedback loops. Difficulty adapts to the learner, and each activity maps to a specific outcome you can report on.
Characters matter a lot in learning games: children engage with them, and adults trust a product that looks polished. Our artists create 2D and 3D characters, environments, UI, and animation in a style suited to the age group, from bright preschool worlds to clean corporate simulations. See our game art and animation services for examples.
Immersive formats work well for subjects that are hard to show on a flat screen: anatomy, chemistry, historical sites, equipment training. We build AR/VR applications for mobile devices and headsets. Interactions are designed for short sessions so they fit into classroom or training schedules.
A signed build running on real devices, with the backend live behind it.
Submission, review answers, and updates after launch.
A learning game needs to report back. We connect games to your LMS through SCORM, xAPI, or LTI and track completion, scores, time on task, and progress per learning objective. Teachers and L&D managers see results in the tools they already use.
Curricula change, and so do learners. After launch, we fix bugs, add new levels and subjects, localize content, and tune difficulty based on real player data. For long-running products, our live-ops team keeps the game current between school years.
The game on the App Store, and a team still on it after launch.
Every stage ends with something in your hands, and with a date you can hold us to.
“Changes during the plan cost days. Changes after coding starts cost weeks.”
Total to App Store submission: 23 weeks from kickoff — a mid-complexity Educational games build. The parent mobile hub quotes 4–6 months for this band.
One location through the pipeline — the same scene at five stages





Four areas that decide how a Educational games build feels in the hand, not just what it contains.

We take the whole project from you: learning goals, game design, art, development, QA, launch, and support. You approve the key milestones, and we handle everything else, with one project manager as your single point of contact.

Your team keeps ownership of the product, and we join to fill the gaps : game design, 2D/3D art, animation, programming, or QA. We follow your pipeline, tools, and sprint schedule, so the collaboration feels like one team.

We put together a team of developers, artists, and designers who work only on your project. You manage priorities and the backlog directly, and we handle hiring, onboarding, and replacements.
We pick the stack to fit the title, not the other way around. Most shipped work runs on Unity and Unreal, with custom backends and live-ops tooling layered on top.




Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.
Same team and the same guarantees — different first questions, different proof, different price band.
Drag the handle — or tap either side
from $150,000
If the first playable doesn't make you smile, we rework the stage at no cost — until it does
They don't change by service, by budget or by client.

A consultation within 48 hours — next steps and the questions we need answered.
Add artists, engineers or QA mid-project, named and priced before the sprint.
Every estimate is itemised — cut or keep any line before work starts.
QA runs on every build across iPhone and iPad: alpha pass, beta pass, then the release candidate.
Explore the reference builds from our project portfolio.
Phonics, vocabulary, spelling, and reading comprehension need a lot of practice, which is usually where learners lose interest. Games keep that practice going with characters, collections, and story progression. Our spelling game series is an example: each new world unlocks new word sets, so kids keep playing through dozens of practice rounds.
Explore project →
Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Direct quotes from the founders and directors who signed the work, published where you can check them.
We strive for excellence


Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.
