Colorful game characters in an iOS game scene

Educational Game Development Company

Whimsy Games builds educational games that people want to play. We design every game around a clear learning goal, whether you need a phonics game for first graders, a STEM simulation for an EdTech platform, or a compliance training module for 5,000 employees. Our team takes you from concept to launch, and after launch, we keep improving the game based on how learners play it.

75professionals creating top-notch games
8years in the game industry
100+developed games
89clients trust our expertise

# your game, not a market average

Upwork15 reviews
GoodFirms30 reviews
Clutch24 reviews
#Proof

Projects we’ve Brought to life

Seventeen Educational games productions. What each one is, and which part of the pipeline we owned.

#Why choose us

Why Choose Whimsy Games

Three checks before anyone talks budget: who is on the build, what we have already submitted to the App Store, and which engine the game runs on. Each answer names what it is based on.

Evidence 01

One Team for the Whole Project

Our 75 in-house specialists cover game design, 2D/3D art, animation, development, and QA, so you work with one team from first sketch to release.

Evidence 02

A Proven Track Record

We have shipped 100+ games for 89 clients, including a spelling game series that keeps kids practicing words across multiple themed worlds.

Evidence 03

The Right Tech for Your Learners

We build in Unity, Unreal Engine, Godot, and HTML5 and recommend the stack that fits your devices, whether school Chromebooks, tablets, or VR headsets.

Evidence 04

Art Made for Your Audience

Our artists design characters, environments, and interfaces for each audience: bright, readable worlds for preschoolers and clean, professional visuals for corporate learners.

Evidence 05

Full Visibility at Every Stage

You get a playable build every two weeks and a dedicated project manager, so you always know what we finished and what comes next.

Evidence 06

Flexible Setup, Scalable Team

We adapt our pipeline to your workflow and scale the team as your project grows or your budget changes.

#Scope of work

Educational Game Development Services We Offer

Whimsy Games provides educational game development services for companies that want learning products with the quality of commercial games. We combine instructional design with the skills our team built on 100+ entertainment titles: engaging mechanics, polished art, and stable performance on every device. Tell us about your learners and goals, and we’ll suggest the best way to build your game.

01–03

Design

3 lines

Systems, art and interface, agreed before you build.

Custom Educational Game Development

We handle the full cycle: concept, game design document, prototype, production, QA, and launch, all with one team. You get a game designed for your subject, your age group, and your platform instead of a reskinned template. Our custom game development process is designed for projects with complex content and a specific audience.

Game-Based Learning & Serious Games

Some topics are easier to learn by doing than by reading: physics, financial literacy, safety procedures, language practice. We design games where playing is the lesson itself, using simulations, branching scenarios, and mechanics that reward the skill you want learners to build.

Gamification for Learning Platforms & EdTech Apps

You may already have a learning product and simply want people to come back to it. We add progression systems, streaks, rewards, challenges, and mini-games to existing apps and platforms without rebuilding the core. Our gamification services include the design logic behind each mechanic, so you know why it motivates learners.

What you get

A design system, art direction and every screen the build needs.

04–06

Build

3 lines

Educational games code, the server behind it, and device testing.

Instructional & Curriculum Design

Our game designers work with your subject-matter experts, teachers, or curriculum specialists to turn standards and learning objectives into levels, tasks, and feedback loops. Difficulty adapts to the learner, and each activity maps to a specific outcome you can report on.

Educational Game Art & Animation

Characters matter a lot in learning games: children engage with them, and adults trust a product that looks polished. Our artists create 2D and 3D characters, environments, UI, and animation in a style suited to the age group, from bright preschool worlds to clean corporate simulations. See our game art and animation services for examples.

AR/VR Educational Experiences

Immersive formats work well for subjects that are hard to show on a flat screen: anatomy, chemistry, historical sites, equipment training. We build AR/VR applications for mobile devices and headsets. Interactions are designed for short sessions so they fit into classroom or training schedules.

What you get

A signed build running on real devices, with the backend live behind it.

07–08

Ship and run

2 lines

Submission, review answers, and updates after launch.

LMS Integration & Learning Analytics

A learning game needs to report back. We connect games to your LMS through SCORM, xAPI, or LTI and track completion, scores, time on task, and progress per learning objective. Teachers and L&D managers see results in the tools they already use.

Post-Release Support & Content Updates

Curricula change, and so do learners. After launch, we fix bugs, add new levels and subjects, localize content, and tune difficulty based on real player data. For long-running products, our live-ops team keeps the game current between school years.

What you get

The game on the App Store, and a team still on it after launch.

#How we work

Our Educational Game Development Process

Every stage ends with something in your hands, and with a date you can hold us to.

“Changes during the plan cost days. Changes after coding starts cost weeks.”
week 0week 5week 10week 15week 20week 25week 30
ReleasePlan signed off

Total to App Store submission: 23 weeks from kickoff — a mid-complexity Educational games build. The parent mobile hub quotes 4–6 months for this band.

From brief to live game

One location through the pipeline — the same scene at five stages

Location production: brief
brief
Location production: sketch
sketch
Location production: concept
concept
Location production: model
model
Location production: in engine
in engine
#Features

Our Cooperation Models

Four areas that decide how a Educational games build feels in the hand, not just what it contains.

Full-Cycle Development
01

Full-Cycle Development

We take the whole project from you: learning goals, game design, art, development, QA, launch, and support. You approve the key milestones, and we handle everything else, with one project manager as your single point of contact.

Co-Development
02

Co-Development

Your team keeps ownership of the product, and we join to fill the gaps : game design, 2D/3D art, animation, programming, or QA. We follow your pipeline, tools, and sprint schedule, so the collaboration feels like one team.

Dedicated Team
03

Dedicated Team

We put together a team of developers, artists, and designers who work only on your project. You manage priorities and the backlog directly, and we handle hiring, onboarding, and replacements.

#Tech

Engines & tooling we ship on

We pick the stack to fit the title, not the other way around. Most shipped work runs on Unity and Unreal, with custom backends and live-ops tooling layered on top.

AI assistants for generating concepts, textures, character variations, and LODs. We use them as accelerators for senior artists, not as replacements.
CascadeurComfyUICopilot

Not sure which level you need?

Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.

Help me decidefree, no pitch — 30 min →
#Ways to work

Two starting points one team

Same team and the same guarantees — different first questions, different proof, different price band.

Drag the handle — or tap either side

The same on both routes

  • Every estimate itemised — cut any line before work starts
  • Store submission handled: optimisation, compliance, release
Recommended

Vision-faithful build

from $150,000

What's included
Design, art and UI · development and backend · QA · store submission
You sign off at
Prototype, first playable, beta
You walk away with
The finished game and its source code, owned by you
How long
6–12 months to submission

If the first playable doesn't make you smile, we rework the stage at no cost — until it does

Start with discovery
#Terms

Four things that are the same on every project

They don't change by service, by budget or by client.

Time Savers

Ready, Set, Go!

A consultation within 48 hours — next steps and the questions we need answered.

Easy Power-Ups

Level Up Instantly!

Add artists, engineers or QA mid-project, named and priced before the sprint.

Smart Spending

Win More, Spend Less!

Every estimate is itemised — cut or keep any line before work starts.

Top Quality

Play Flawlessly!

QA runs on every build across iPhone and iPad: alpha pass, beta pass, then the release candidate.

Genres we create

Explore the reference builds from our project portfolio.

Literacy, Reading, and Spelling

Phonics, vocabulary, spelling, and reading comprehension need a lot of practice, which is usually where learners lose interest. Games keep that practice going with characters, collections, and story progression. Our spelling game series is an example: each new world unlocks new word sets, so kids keep playing through dozens of practice rounds.

Explore project →
Literacy, Reading, and Spelling
Free for new projects

Can't describe your game yet? Free consultation in 48 hours

Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Get my consultation

48 h turnaround·NDA before the first call·your idea stays yours

#Testimonials

What our clients think about us

Direct quotes from the founders and directors who signed the work, published where you can check them.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Maya ChenExecutive Producer

They took over live ops without a single dropped event. Retention grew a quarter in a row — and our internal team finally slept.

Clutch
Tomas WeberCTO

Asset specs written by people who integrate them. Fewer rework loops than any vendor we tried in eight years.

We strive for excellence

Clutch awards
}{FAQ

Direct answers

Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

There are stringent standards that we employ all through the process of educational game design, development and testing to ensure quality at every stage. It starts with understanding your specific vision for the educational goals and audience that we design content aligned with an engaging curriculum.
>Let's talk

Have a game in mind? Send a brief

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.

Let's discuss my idea

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