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Middle UI/UX Designer

Join Whimsy Games as a Middle UI/UX Designer to design intuitive, immersive interfaces, create prototypes and shape seamless player experiences across mobile and PC games.

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Middle UI/UX Designer

DUTIES AND RESPONSIBILITIES:

  • - UX Wireframes and Layouts: Design and develop UX wireframes and game UX layouts that enhance the user experience and create intuitive navigation for players.
  • - UI Design: Create visually appealing user interfaces, icons, and backgrounds to ensure an aesthetically cohesive game environment.
  • - Prototyping: Develop interactive prototypes to test the usability of UI elements and gameplay features.
  • - UI KIT Development: Create and maintain a comprehensive UI KIT to ensure consistency across the game.
  • - Adaptive Design: Design adaptable interfaces that work seamlessly across multiple screen sizes and devices.
  • - Export Interface Components: Prepare and export interface components for Unity integration, ensuring smooth functionality across platforms.
  • - Collaboration with GDD: Collaborate with the Game Design Document (GDD) to align design concepts with game mechanics and features.
  • - UI/UX Documentation: Document and maintain UI/UX workflows and design processes to ensure consistency across the project.
  • - Work with Artists: Interact with technical artists and the lead artist to integrate designs into the game smoothly.
  • - Task Estimation: Estimate tasks and assist with project timelines to ensure efficient design delivery.

Requirements:

  • - Middle+ UI/UX Designer with 3+ years of experience in game interface design and development.
  • - Proficiency in Figma: Expertise in creating wireframes, interactive prototypes, and UI designs.
  • - Proficiency in Adobe Photoshop: Strong skills in designing and editing images for UI elements.
  • - Experience with various game genres: familiarity with designing different types of mobile games.
  • - UI KIT System Creation and Optimization: Experience in creating and optimizing UI KIT systems for consistency and ease of implementation.
  • - Knowledge of Color Theory and Composition: Strong understanding of visual design principles and how to apply them in-game interfaces.
  • - Good Estimation Skills: Ability to accurately estimate design tasks and meet deadlines.
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