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Senior Game Designer

Join Whimsy Games as a SenWe are seeking a talented Game Designer for a freelance multiplayer project inspired by Fall Guys and Stumble Guys. Project-based role with potential for ongoing collaboration. Join our creative team to craft engaging gaming experiences!

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Senior Game Designer (with experience in economy)

Competencies and Experience:

  • Proven experience of a minimum of 4+ years in game design, with a focus on gameplay mechanics, economy, and user experience.
  • Experience working with the Unity Engine.
  • Strong proficiency in creating and interpreting Game Design Documents (GDD).
  • Proficient in rapid prototyping tools and techniques.
  • Excellent communication and collaboration skills, with the ability to work effectively in cross-functional teams.
  • Knowledge of current market trends and player preferences in the gaming industry.
  • Experience with data analysis and using insights to drive design decisions.
  • Passion for gaming and a drive to create immersive and memorable player experiences.
  • Solid knowledge in creating engaging and balanced gameplay spaces, with a keen eye for level flow, pacing, and player experience.
  • Focus on player-centric design, ensuring that levels provide a satisfying and immersive experience for players, regardless of their skill level.
  • Upper-intermediate level of English is a must (written and spoken).
  • Experience working with prototyping in Unity.
  • Experience designing seasonal content, limited-time events, and battle pass structures.
  • Familiarity with F2P retention loops, recurring engagement features, and milestone-based reward systems.
  • Bachelor’s degree in Game Design, Computer Science, or a related field.

Requirements:

  • Create game concepts aligned with client requirements and market trends.
  • Develop GDD outlining gameplay mechanics, features, and unique selling points.
  • Design core and meta gameplay mechanics, rules, and systems that create an enjoyable and balanced player experience.
  • Proven experience in LiveOps, monetization design, or event systems in a shipped game.
  • Create intuitive and user-friendly interfaces that facilitate smooth player interaction, seamless navigation, and clear feedback.
  • Provide guidance to the team to ensure cohesive aesthetics and atmosphere.
  • Implement changes based on data-driven insights.
  • Ensure clear communication of design intent to development teams.
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