Unity Technical Artist

We’re looking for a skilled Unity Technical Artist to bridge art and engineering, focusing on mobile rendering, stylized fur, UI systems, animation workflows, and performance optimization for iOS and Android projects.

Join to our team
Unity Technical Artist

Stack & Responsibilities:

  • Unity 6000.X.X · URP · iOS + Android · UGUI (Canvas) · Git
  • Own URP-on-mobile rendering contract: shaders, materials, render features
  • Own stylized fur pipeline: authoring, mesh requirements, runtime cost
  • Own UI technical layer: Canvas split, atlas strategy, font strategy, Safe Area discipline, designer hand-off
  • Own per-scene performance budgets: draw calls, triangles, texture memory
  • Author and maintain technical art documentation: shader catalogue, VFX catalogue, asset preparation guides
  • Pair with Art Director and Game Design to translate creative intent into mobile-feasible specifications
  • Use and document AI tools (Claude, ChatGPT, Gemini) to optimize workflow and create documentation

Requirements & Nice to Have:

  • Stylized optimized fur in URP on mobile under skeletal animation without artifacts; knowledge of URP-viable fur techniques (cost, visual range, asset requirements); implementation via shader code, Shader Graph, or both; hand-tunable parameters (e.g. shell count, falloff)
  • Resolution- and aspect-ratio-independent layouts across iOS/Android phones and tablets; Safe Area discipline: notches, Dynamic Island, gesture bars; Anchor/Pivot/Layout Group discipline; Canvas hierarchy and render mode design with draw-call batching and CPU rebuild trade-offs understood; UI atlas and TextMeshPro/SDF font strategy
  • Animator controllers, layers, blend trees; ability to debug mis-blends and transition timing; Unity Timeline for cutscenes and scripted sequences; DOTween for code-driven UI and object animations
  • Mobile frame budgets (CPU, render thread, GPU) for 60 and 30 fps; profiling with Unity Profiler and Frame Debugger; SRP Batcher, GPU Instancing, static/dynamic batching
  • Nice to have: Shuriken VFX · Editor tooling (inspectors, property drawers, build scripts) · Addressables · localization-aware UI · stylized casual/cozy rendering · C# · technical writing

Join our team

    ready to start? portfolio

      i need
      i have a budget
      and please send me NDA
      Thanks for being awesome! And for contacting us.