
Painting of the playing field
Crafting vibrant landscapes to enrich the gaming experience.
Puzzle Fight: PvP Wars emerges as a groundbreaking title that seamlessly blends casual match-3 mechanics with the strategic depth of mid-core battler gameplay. Set in the mystical realm of Rodrim, this game invites players to assemble formidable hero squads and navigate through an array of trials, combining the thrill of puzzle-solving with intense combat dynamics.


Our client, seeking to create a unique gaming experience, envisioned Puzzle Fight as a project that would not only captivate players with its engaging gameplay but also set new standards in game development efficiency. The project aimed to unite two distinct game genres into a cohesive, immersive experience that would appeal to a broad audience.

Match-3 decisions and hero combat needed to feel like parts of the same game. Modular systems, client-server synchronisation and interface design supported that connection.
One of the most significant challenges was the ambitious timeline. The objective was to go from concept to launch within six months, a timeline much shorter than industry standards for a game of this complexity.
Implemented the Galaxy4games modular system as the game's core. Developed new, separate modules for enhanced game functionality.
Ensuring smooth and cheat-proof gameplay across varying internet connection strengths required innovative solutions to synchronize client and server actions effectively.
Implemented a random seed-based system for client-server synchronization.
Blending casual match-3 mechanics with a mid-core battler system presented a unique challenge, necessitating a delicate balance to maintain the integrity and enjoyment of both gameplay styles.
Achieved a balanced integration of match-3 and battler mechanics without compromising gameplay integrity. Separated but interconnected the RPG and match-3 elements to maintain fairness and enjoyment.
Given the project's ambitious scope, developing a stable, high-performance game within the tight timeframe required adopting a novel approach to casual game design and development.
Implemented the Galaxy4games modular system as the game's core. Developed new, separate modules for enhanced game functionality. Streamlined the LiveOps process for efficient content updates and feature additions.
A genre-fusion match-3 battler taken from concept to soft launch in 5 months, built on a modular base to move fast without losing stability.
Defined the match-3 and battler balance, hero progression and the world of Rodrim.
Built a playable prototype on the modular system to validate the core loop and PvP sync.
Created 3D characters, battlegrounds, UI and animations, and developed new match-3 and RPG modules.
Final testing, optimization and soft launch for market validation.
Battle pass events, A/B tests and content updates based on player data.

Crafting vibrant landscapes to enrich the gaming experience.

Breathing life into characters through expressive animations.

Designing eye-catching visuals to promote the game effectively.

Seamlessly incorporating the battle pass feature for engaging gameplay progression.

Developing visually stunning effects to enhance the game's graphics and atmosphere.
A cross-functional team of ~15 specialists across 3D art, animation, UI, development and QA.
5 months
Puzzle Fight: PvP Wars” promises to offer a rich, engaging experience that combines strategic gameplay with the fun of match-3 puzzles. Its focus on balance, strategic use of boosters, and PvP competition could lead to a variety of positive outcomes, including a strong player community, enhanced player engagement, and significant skill development.

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.
