Puzzle Fight

Puzzle Fight: Strategic Match-3 Battles

Puzzle Fight · USA

What we didGame development · 3D art & animationPuzzle Fight · USA
Platform
Mobile
Genre
Match-3 battler
Engine
Unity
Team
15 specialists
Timeline
5 months to soft launch
Location
USA

About Project

Puzzle Fight: PvP Wars emerges as a groundbreaking title that seamlessly blends casual match-3 mechanics with the strategic depth of mid-core battler gameplay. Set in the mystical realm of Rodrim, this game invites players to assemble formidable hero squads and navigate through an array of trials, combining the thrill of puzzle-solving with intense combat dynamics.

Before
Blend match-3 and battler mechanics on an ambitious development schedule.
After
Modular systems, client-server synchronization and integrated RPG and match-3 gameplay.

Client and Project

Our client, seeking to create a unique gaming experience, envisioned Puzzle Fight as a project that would not only captivate players with its engaging gameplay but also set new standards in game development efficiency. The project aimed to unite two distinct game genres into a cohesive, immersive experience that would appeal to a broad audience.

Location
USA
Puzzle Fight

Challenge → Solution

Match-3 decisions and hero combat needed to feel like parts of the same game. Modular systems, client-server synchronisation and interface design supported that connection.

Challenge

Tight Deadline

One of the most significant challenges was the ambitious timeline. The objective was to go from concept to launch within six months, a timeline much shorter than industry standards for a game of this complexity.

Solution

Galaxy4games Modular System for Base Architecture · Enhanced Functionality Modules Development

Implemented the Galaxy4games modular system as the game's core. Developed new, separate modules for enhanced game functionality.

Galaxy4games Modular System for Base ArchitectureEnhanced Functionality Modules Development
Challenge

Synchronizing Gameplay

Ensuring smooth and cheat-proof gameplay across varying internet connection strengths required innovative solutions to synchronize client and server actions effectively.

Solution

Random Seed-Based Client-Server Synchronization

Implemented a random seed-based system for client-server synchronization.

Random Seed-Based Client-Server Synchronization
Challenge

Genre Fusion

Blending casual match-3 mechanics with a mid-core battler system presented a unique challenge, necessitating a delicate balance to maintain the integrity and enjoyment of both gameplay styles.

Solution

Balanced Match-3 and Battler Integration · Interconnected RPG and Match-3 Elements

Achieved a balanced integration of match-3 and battler mechanics without compromising gameplay integrity. Separated but interconnected the RPG and match-3 elements to maintain fairness and enjoyment.

Balanced Match-3 and Battler IntegrationInterconnected RPG and Match-3 Elements
Challenge

Development Efficiency

Given the project's ambitious scope, developing a stable, high-performance game within the tight timeframe required adopting a novel approach to casual game design and development.

Solution

Galaxy4games Modular System for Base Architecture · Enhanced Functionality Modules Development · Streamlined LiveOps Process

Implemented the Galaxy4games modular system as the game's core. Developed new, separate modules for enhanced game functionality. Streamlined the LiveOps process for efficient content updates and feature additions.

Galaxy4games Modular System for Base ArchitectureEnhanced Functionality Modules DevelopmentStreamlined LiveOps Process

Scope of work

Deliverable

Galaxy4games Modular System for Base Architecture

Implemented the Galaxy4games modular system as the game's core.

Discuss a similar project

How it was built

A genre-fusion match-3 battler taken from concept to soft launch in 5 months, built on a modular base to move fast without losing stability.

1 mo
5 people

Concept & GDD

Defined the match-3 and battler balance, hero progression and the world of Rodrim.

1 mo
8 people

Prototype on Modular Base

Built a playable prototype on the modular system to validate the core loop and PvP sync.

3 mo
15 people

Production

Created 3D characters, battlegrounds, UI and animations, and developed new match-3 and RPG modules.

1 mo
10 people

Soft Launch

Final testing, optimization and soft launch for market validation.

2 mo
7 people

LiveOps & A/B Testing

Battle pass events, A/B tests and content updates based on player data.

Features we built

Puzzle Fight match 3 battle board gameplay

Painting of the playing field

Crafting vibrant landscapes to enrich the gaming experience.

Puzzle Fight characters warrior and mage close up

Animation of characters for dialogues and locations

Breathing life into characters through expressive animations.

Puzzle Fight character collecting artifacts gameplay screen

Painting marketing assets

Designing eye-catching visuals to promote the game effectively.

Puzzle Fight character selection and artifacts screen

Battle pass event integration

Seamlessly incorporating the battle pass feature for engaging gameplay progression.

Puzzle Fight hero squad selection mage character

Creation of shaders

Developing visually stunning effects to enhance the game's graphics and atmosphere.

Who built it

A cross-functional team of ~15 specialists across 3D art, animation, UI, development and QA.

VFX Artist
3D Generalist
3D Character Artist
3D Environment Artist
3D Animator
UI/UX designer
Tech Lead
QA Engineer
+2 people

Results

Development to soft launch

5 months

Puzzle Fight: PvP Wars” promises to offer a rich, engaging experience that combines strategic gameplay with the fun of match-3 puzzles. Its focus on balance, strategic use of boosters, and PvP competition could lead to a variety of positive outcomes, including a strong player community, enhanced player engagement, and significant skill development.

months of development
5
Fast development process: from the idea to soft-launch
new modules
3
New roleplay and match modules added to our Modular system: now they can be implemented into other projects too
months of idea test
6
Tested the idea promptly in the market with minimal funds spending
/Testimonials

Review

Oleksandr NesterenkoCEO

I am excited to convey our complete satisfaction with the partnership with Whimsy Games on the "Puzzle Fight" initiative. Whimsy Games has indeed gone above and beyond our expectations with their superior game development offerings. The blend of creativity, professionalism, and punctuality they've demonstrated has been exceptional, leading to a deeply engaging "Puzzle Fight" game experience. The ability of their team to merge complex puzzles with elements of competitive gameplay has resulted in a distinctive and absorbing gaming experience that distinguishes itself in the marketplace. Their dedication to excellence and innovation has not only elevated the game's attractiveness but also cultivated a dynamic community of players.

#Scope

Other parts of this project

01 / 03
}{FAQ

Direct answers

Puzzle Fight: PvP Wars emerges as a groundbreaking title that seamlessly blends casual match-3 mechanics with the strategic depth of mid-core battler gameplay. Set in the mystical realm of Rodrim, this game invites players to assemble formidable hero squads and navigate through an array of trials, combining the thrill of puzzle-solving with intense combat dynamics.
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