
Custom Combat System
We made and set up a full combat module. It lets each Zeedz creature use different skills and powers. There are skill trees and each one can work in smart ways during fights.
Zeedz is the first NFT autobattler game that is good for the environment. The game lets you play and help lower carbon emissions around the world. In this game, you collect and care for creatures that look like plants. When you play, you help with real climate action.
The game brings together blockchain, care for the environment, and new ideas in mobile gaming. It turns playing on your phone every day into a real way to help the planet.


The Zeedz team went to Whimsy Games with a goal. They wanted to make a gamified solution for climate change awareness. Their idea was bold. They planned to create a mobile NFT game that is not only fun but also truly sustainable.

The challenge was to connect creature abilities, progression and battle visuals with an existing game framework. The work focused on combat systems, balancing and mobile performance.
It was hard to add our custom battle system to the client’s no-code game framework. The setup needed many changes. We had to build several gameplay features from the start.
Changed how the combat system works so it fits in with the client’s no-code game framework. This helps keep the game stable and makes sure it always works the same way.
The Zeedz team went to Whimsy Games just 2–3 months before launch. They already had marketing campaigns scheduled on German TV. Getting a feature-complete and stable system in that short time was a big challenge.
Finished the combat system in about two to three months. This helped the client stay on track for their release date. It also met the needs for their marketing plan.
We built the combat mechanics, abilities, and level progression from the ground up. Balancing various Zeedz creatures and skill sets required continuous tuning and QA testing.
Made the whole combat system for Zeedz. This includes the abilities, how things are set up, levels, and balancing. Set up new levels for Zeedz creatures. I wanted the game to feel fair for all players. The power of these creatures now fits with their skills. Each one is balanced, so they work well together.
Making sure the game works well on lots of different mobile devices was very important. We made the pictures, code, and load times better. This helped to keep frame rates high. It lets people have a smooth time when they play.
Made effects and battle moves that look good and help make fights fun. I made sure they work well and run smoothly on phones.
Working with an outside design team meant that we had to talk every day. There were also fast changes. The deadlines were close, but Whimsy Games did their work all the time. They stayed in line with what the client wanted.
Gave the combat system on time and made sure it was good. I kept up the hard work, even though there was not much time left to finish it.
Whimsy Games owned the PvE combat feature of Zeedz, delivering it in under 3 months to meet a hard TV marketing launch.
Mapped the client’s no-code framework and designed combat, abilities and progression.
Built the combat module, skill trees and backend logic, and integrated them into the client’s framework.
Created battle UI, ability icons, tower progression screens, animations and effects.
Tuned every creature and skill and tested the system across devices.
Final fixes and support for the release timed with the TV campaign.

We made and set up a full combat module. It lets each Zeedz creature use different skills and powers. There are skill trees and each one can work in smart ways during fights.

Make sure the level goes up smoothly. The game can get hard at times, but it is still fair. Each Zeedz creature and each skill is made the right way. This lets all of us have a fair game.

Made battle scenes that feel lively and use eye-catching effects. These make fights fun to watch and play. At the same time, I made sure that everything runs smooth on phones.

We made the combat system work easily with the client’s no-code game engine. We changed our setup to fit their system. At the same time, we kept everything stable and made sure it runs well.
15 specialists across game design, economy, development, art and QA, owning the PvE fighting feature end to end.
Combat system delivered in under 3 months · launch date and German TV campaign met · fair progression across all Zeedz creatures
Zeedz brings a new kind of green gaming. It mixes fun NFT battles with a goal to help lower carbon in the world. The game has a strong battle setup. The system for moving ahead in the game is fair and smooth. The game looks sharp and clean on the screen. All this helped the game come out on time and do well. Zeedz has been noticed for new ways to play and caring for the planet.

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.
